So far all of the game's main menus have been completed, for example: you press start to start the game, then choose a save file (up to 3), or start a new game, then you can either deploy to a level, or go to the armory and change your equipment for the level. You can also go to the shop and buy/sell items in the armory. This has all been added to the game excluding a menu for the special items. From there I created what I think will be the first/easiest level of the game, the Junkyard. The level has 4 different unique enemies (specific to the level) and a boss. The level is complete, along will all the programming for all the enemies/boss except that the boss does not explode when it dies which will be the next thing I have to work on. I also added special abilities such as wall jumping, dashing, and rope grabbing (this one is hard to explain), and probably more that I don't remember at the time. So that is what I have done, now this is what I plan to do.
I plan on having either 6 or 8 levels in the game, probably 6. Which would break up into two tiers of 3 levels. The second tier would be locked until you defeat the first tier. Each tier starts with the first two levels locked, and the third level of the tier would be unlocked after defeating the first two levels of the tier. This will still allow you to somewhat choose what order you play the levels (like in megaman) but still have an increase of difficulty and weapon/armor drop power. I don't really remember how this drastic change to the game took place, but it was right after I broke my leg and was playing the final dlc level of Castlevania HD and thinking how much it sucked that that was going to be the final level. Anyway, to end this wall of text here are some pictures of how beautiful the game looks now. Oh, and did I mention it runs in 720p?
This is the beginning of the level, the thing on the left is the first enemy I made in the game, all it does is jump, things to the right of the main character (the guy with a sword) are compressors that squash you and you take damage. You cannot see it in the picture but to the right of the pistons is a treadmill that works just like the treadmills in metalman's stage in megaman 2.
This is a picture of the first boss. Shoots lasers, throws wheels, and smashed you with the smashers. You destroy him by hitting his eyes, then when you smash both of them you break the thing in the middle of his head. I also made an armor that looks like the original ADWAS guy. Also you can pretty much fully customize your character. The parts that you can now change independently are the head, body, legs, and arms, apposed to the original changing of the head, body, and jacket. And to the best of my knowledge everything follows the 8 Bit (Original Nintendo) rules for color somewhat strictly (sometimes I use a one or two too many colors per sprite, but each color is directly from a NES palette.)