On day 4 I fixed the overlapping room for every room except the first room. Now when a room overlaps it changes to the room that should be there after the map has been fully created. I think the game is going to end up becoming a dungeon crawler.I'll have to see how it turns out. The first picture is the RMG without any limits, rooms can be placed anywhere connected to another room, creating a very claustrophobic tight map. The second has limits on where the room is created, creating a longer map, but for some reason at the end the rooms destroy themselves. I'll find out what's wrong with that later.
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