An idea is like a virus. Resilient… highly contagious. The smallest seed of an idea can grow. It can grow to define, or destroy you.
And that is what is about to happen. I was in class today, and out of nowhere I had an idea. My first instinct was to start making a new game with the idea, but no. I have given up on my foolish ways of giving up. I decided to incorperate my idea with ADWAS, since the game is pratically still just an engine. So what was the idea? Randomly generated world. A randomly generated map allows unlimited replay value since the game is pratically new every time you play it. This will be quite challenging, and I hope I can pull it off. I plan to randomly generate a map/overworld, imagine the map you would see in a metroid game, hallways, vertical columns, open big rooms all making up a larger world. There would be rooms that have to be in the game ex. shops, boss rooms, special item rooms, and I would have to make a tileset for the game: something that I didn't plan on doing but is now a necessity. After generating the large map, the game will generate the individual rooms. Depending on how this ends up working the game will either remain being a castleroid exploration game, or it will become a dungeon crawler type game similar to Castlevania Harmony of Dispair. Hopefully this turns out to define, not destroy this game.
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