Started the RMG (random map generator) today. I started doing it wrong, and it took a couple hours until I decided to start from scratch again. Getting all of the different tiles that form the map and naming them took the longest though, and some distractions on the way also didn't help. So far there is no limit on how the map can be created, so it just randomly creates single cell rooms that lead to other single cell rooms. Sometimes it stops before the map crosses sections, but sometimes it doesn't and that needs to be fixed. It looks like it is working well so far, here's an example of what I just generated a couple seconds ago using 30 rooms.
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